

"If you look at something like Steam, that’s basically what it is – you sign into Steam, it’s proof that you’ve paid for the software, and it gives you features, so you are allowed to, and you also get additional downloads, patches, fixes, and there is a built-in community."Īnd companies who offer services like Valve's benefit from having more of an infrastructure in place to potentially sell that additional content. "I do think that online authentication is inevitable," he says.
#Spore game sale Pc
"It’s arguable that casual piracy in PC games threatens the market in such a way that it doesn’t threaten one particular publisher, but it could even threaten the experience for the end users."īut in the crossfire between the need to prevent piracy and the need to satisfy users, what's the best solution? Pidgeon says that Valve's got the right idea with its Steam service, which is visible, obvious to the user, and adds additional value. by coming from that assumption, I think that puts publishers on a higher ground."īut just because sales losses are hard to quantify doesn't mean that even casual piracy doesn't threaten the industry, he warns. "This needs to be an above-board, truthful discussion. "I’m glad that publishers are not adhering to that view," says Pidgeon. Online PC Gaming Industry Forecast 2008-2012', and he also disapproves of the assumption of equity between downloads and lost sales.

IDC analyst Billy Pidgeon authored a market analysis report on the online PC industry titled 'U.S. Perhaps oddly, these comments represent an almost total role reversal from the normal dialogue on the topic from publishers and industry associations - which usually stresses sales lost to piracy.
#Spore game sale download
"To say that every download represents a successful copy of the game –- or that there’s been more than 500K copies downloaded - that’s just not true." In one case, a file identified as Spore contained a virus." "Our calculation isn’t such that we say that every game that’s been stolen is a sale loss."īecause of the innate complexities, Hewitt says the ESA aims to be "conservative" in its methods of quantifying losses - another reason for this is that often piracy attempts are only partially successful and result in sales anyway, and it's hard to parse those situations out.ĭownplaying the piracy issue in this particular case, EA's Sughayer says: "We’ve talked to people that made several unsuccessful attempts to download the game and ended up with incomplete, slow, buggy or unusable code. "It’s important to remember that it’s not a one-for-one equation," Hewitt says.
#Spore game sale software
In estimating losses to the industry attributable to piracy, the Entertainment Software Association has come to a similar conclusion, says Dan Hewitt, the ESA's senior director of communications. "Stepping aside from the whole issue of DRM, people need to recognize that every BitTorrent download doesn’t represent a successful copy of a game, let alone a lost sale," she tells Gamasutra. So could the DRM have created more lost sales for Electronic Arts than it prevented? Mariam Sughayer of EA's corporate communications department says this isn't the case.

Big Champagne's Eric Garland said the DRM constraints "may have inadvertently spurred the pirates on."
#Spore game sale torrent
In addition, researcher Big Champagne told Forbes that while high levels of torrent activity are common for major PC releases, the fast pace at which Spore's download numbers accelerated was unusual. The editors at TorrentFreak suggest, "The idea behind DRM is that it will stop people from pirating the game, but in reality, it often has the opposite effect."

At the same time, TorrentFreak, a weblog dedicated to aggregating news for the BitTorrent P2P protocol, is claiming that Spore has been downloaded 500,000 times on BitTorrent alone, saying it may become "the most pirated game ever." Embattled over the SecuROM digital rights management controversy regarding Spore, Electronic Arts is now challenging assertions that the copy protection is resulting in sales losses.ĮA recently revealed that it has sold 1 million units of Spore since launch.
